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dc.contributor.authorJemutai Kipyegen, Noela
dc.date.accessioned2018-02-22T07:42:53Z
dc.date.available2018-02-22T07:42:53Z
dc.date.issued2018-02-22
dc.identifier.urihttp://oer.avu.org/handle/123456789/660
dc.description.abstract

You have heard of computer games, right! Probably you might have had a chance to play with a friend or the computer itself. If you have not, try now (take five minutes); that computer you are using has a number of games including and not limited to Solitaire or Ink Ball. Wow! how does it work? how does it judge its moves? Outsmarts you ha! What are we thinking now--- it puzzles; there must be some logic behind this! True, there is, and that ‘puzzle’ is the act of programming. “A beginner in programming must emphasize the how of programming: how to develop the solution to a given problem, how to organize a program, and how to make effective use of the standard techniques that represent the “tricks” of trade” (http://users.csc.calpoly.edu).Therefore, this is a very interesting Module as we introduce what programming is and also familiarize ourselves with frequently applied terms in the programming world.

This serves as an entry level programming course designed to teach students the basics of programming. The primary goal of the course is to learn how to efficiently solve programming problems and provide foundation of basic knowledge regardless of the programming language. It introduces the fundamental building blocks of programming such as variables, operators, control structures, arrays and subroutines. The student will learn how to apply problem solving techniques in programming through creating flowcharts and pseudo codes.

A high level programming language (C) will be used to write small programs to reinforce concepts learned during design.

en_US
dc.language.isoenen_US
dc.titlePrinciples of Computer Programmingen_US
dc.typeLearning Objecten_US


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